Extend your ride into the sunset!
I just recently decided to hop into Westworld… I mean, Red Dead Redemption 2 on PC knowing that this would be a game I would enjoy.
I’m currently writing a review for it (If only I could stop playing it to write my review…).
Unfortunately, just like its older brother, Grand Theft Auto 5, it doesn’t natively support my NVidia Surround ultra-wide screen resolution for my triple-screen setup.
This fix may not be required for everyone, but for some reason, the resolution simply didn’t show up on the game’s graphical settings. It only went up to 1920×1080.
Just to be clear, I’ve got 3 monitors and I’m also a streamer on Twitch with a streaming computer that uses one of my screens when I stream, which automatically changes my screen resolution to 3840×1080 – I’m using DisplayFusion to achieve this behavior. Plus HDMI routers, DVI adapters, screen recorders… Not even my computer understands what’s going on with my screen resolutions.
This fix should make the game run in any screen resolution.
A couple of years ago I posted a video on Youtube explaining how to make GTA V work at 5760×1080. Guessing that the engine was the same I thought about doing the same on my blog, but this time regarding Red Dead Redemption 2.
Apparently, the game engine has progressed quite significantly since GTA V. Back then, I managed to find a work-around for GTA V, but RDR2 seems to accept 5760×1080, much more easily.
To make 5760×1080 work, I had to go through My Documents folder and find the Rockstar Games folder. Within it, the Red Dead Redemption Folder and then the Settings folder. In it, you should find a file called system.xml
In my computer this is located at:
C:/Users/[windows username]/Rockstar Games/Red Dead Redemption 2/Settings/system.xml
In this file, down at the bottom, you’ll find:
<video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="14" /> <screenWidth value="5760" /> <screenHeight value="1080" /> <refreshRateIndex value="0" /> <refreshRateNumerator value="50000" /> <refreshRateDenominator value="1000" /> <windowed value="2" /> <vSync value="0" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="true" /> <constrainMousePointer value="false" /> </video>
Here, you should set the screenWidth and screenHeight to your desired screen resolution.
After this step, you should save and close the file and then right-click on it and go to File Properties and set it to Read-Only. This prevents the game from making any changes to it. Keep in mind that setting this to Read-Only will keep you from saving adjusted game settings from within the game. This means that if you make any changes in-game, the settings will be reset every time you launch the game.
Also note that, for even more exotic users, if you’re using several screens but only wish to use one set of them, then you should change the outputIndex and/or the adapterIndex value. This may only be required if you’re using more than 3 screens, or when you’re having trouble with stretching or positioning on 2 screens.
Alternatively, if this change fails to set your resolution correctly, try following my GTA V video which uses windowed mode and a piece of software called ResizeEnable.
Now bask in the glorious landscapes that this game has to offer.
They look absurdly beautiful at a 5760×1080 resolution.
Next step: VR.
If this guide helped you, send me your best Ultra Wide Wide West Screen Shots!
Too many puns. Bang!
Stay WANTED for life,