Browsing Tag

dlc

Cyberpunk 2077 Phantom Liberty expansion

Cyberpunk 2077 Phantom Liberty – What to expect, what to demand

Cyberpunk 2077’s Phantom Liberty expansion is one of the most highly anticipated releases in the gaming world right now, and for good reason. Cyberpunk 2077, while impressive in many ways, had a very rocky launch. It left many players disappointed and the initial reviews were terrible. Bugs and crashes were commonplace, and the overall experience was not as polished as it could have been.

Now, with the Phantom Liberty expansion, there is a chance for redemption. The developers have a significant budget to work with, and it is crucial that they use it wisely. Instead of simply adding more weapons and vehicles, the expansion needs to focus on delivering fresh and interesting new game mechanics that will keep players engaged.

It needs to bring new content that is creatively different from what we’ve seen before. The original game had a lot of great ideas, but it felt like it was relatively stuck in itself. The expansion needs to shake things up and give players something truly new to explore. 

Night City grows

New gameplay mechanics in established games are always tricky. Alternative ways of interacting with the environment like different hacking, stealth or parkour could still fit the theme and add a bit more to explore in effective gameplay. This will add depth, and give players new ways to approach the game’s challenges.

Another crucial element is expanding the map significantly with new areas, quests, characters, vehicles, and weapons. The original game was an amazing initial canvas, but the map felt a bit small and restrictive. The expansion needs to open things up and give players more to discover. This could include new neighborhoods and districts, each with their own unique architecture, culture, peoples, attitudes and characters. Each area should have its own set of quests and stories. This gives players a reason to explore every inch of the new map. We crave plot twists and meaningful deaths!

We can expect the new expansion to add new clothing options, hairstyles, tattoos, and piercings, but also weapons and vehicles. But that only adds 5-second-worth-of-awe content.

One of the most important things that the expansion needs to focus on is the NPCs and their unique stories. The original game had a lot of interesting NPCs, but they were mostly static, with little to no interaction with the player. Their lives flowed in front of us and we were merely spectators to their short, meaningless lives.

The expansion could introduce more dynamic NPCs, with their own schedules, routines, and personalities. This would make the game world feel more alive, and give players a reason to explore and interact with the NPCs throughout Night City and beyond. Also, what’s going on in the rest of the world? Why not start the expansion somewhere else?

Phantom Liberty should introduce new vehicles and weapons, but it’s important that they are not just added for the sake of adding more stuff. Dear CDProjektRed developers, if you’re adding new weapons and vehicles, please be creative and add new ways to solve a new fight or a quest.

cyberpunk-2077-phantom-liberty
Cyberpunk 2077 Phantom Liberty please draw us in!

Modding

It’s worth mentioning that expansions typically don’t open up the game for modding. This is where CD Projekt Red could take a page from Skyrim’s book. With a rich modding community, Skyrim was able to keep players engaged for years with new content and gameplay mechanics.

It’s also worth noting that it is likely that CD Projekt Red is working on a new Cyberpunk 2078 that is likely a bit more open to modding and expanding. Typically, the first attempt at a new franchise tends to be more closed. A controlled environment where they establish the world and characters without too much interference from mods. By making the new game more open to modding, CD Projekt Red could tap into the creativity of the community. Keeping players engaged for years to come.

Night City Dawns

Ultimately, the success of the Phantom Liberty expansion, and ultimately Cyberpunk 2077’s franchise, will depend on how well it addresses the issues that plagued the original launch. It needs to be lean, clean, and mean – lightweight, no game-critical bugs, and be fun, unique and truly engaging.

The developers have thrown a lot of money into this expansion. It’s important that they use it to deliver content that truly matters.

They should focus on making the game more stable, less bugs and less crashes. The original game had a lot of technical issues – some of which still persist – and it’s important that the expansion does not repeat those mistakes. Optimization is critical so that everyone gets to experience it without a hitch. Or two.

Cyberpunk 2077’s Phantom Liberty expansion has the potential to be a sought-after redemption for its launch and a solid launch pad for the franchise – but it needs to deliver new, fresh, and interesting content, expand the map, add new engaging characters, weapons, vehicles but keeping it bug-free. CDProjektRed should take inspiration from the modding community in Skyrim and other games, to keep players engaged for years with new content and gameplay mechanics. Let modders run wild. Modding is the main theme of the game anyway! Tap into the creativity of the community and keep players engaged for a long time. Fans are eagerly waiting to see what Cyberpunk’s new expansion has in store, and with the right approach, it could be the redemption that the franchise needs. It’s time for the developers to deliver and give the fans what they’ve been waiting for.
Night City, please be remarkable.

Prison Architect

Paradox is the new Warden for Prison Architect – PANIC!

This is one of my favorite management games of all time.

Prison Architect is now 3 years old (since its final release), but it was first released as an alpha version 6 years ago after a very successful crowdfunding campaign.

Paradox Interactive has recently acquired the rights to the franchise from Introversion Software. How will that affect the game? Why are so many fans outraged? Why would Introversion do it?…

Introversion Software is a small team of developers known for creating small but deeply innovative games such as Multiwinia, Defcon, Darwinia or Uplink.

Prison Architect is their crown jewel.

In fact, the whole Prison Architect venture has been very successful throughout its crowdfunded open development cycle.
The devs kept releasing regular updates with brand new content which maintained a healthy and engaged community over the past few years.

The latest update actually introduced an unexpected and seemingly inadequate feature for a game that has passed its maturity.
They added multiplayer!

You might ask: oh really? Why is multiplayer such a surprise ViLa? Other games have it…
-True. But besides the fact that you won’t find that many multiplayer management games, most of them haven’t been adapted from a single-player game to a multiplayer one.
To have multiplayer in a game is as big as… deciding whether you’re building a 2D or a 3D game! You don’t just build a single-player game and then try to fit multiplayer into it. It doesn’t work that way!
Not if you’re a sane developer that is!

However, we’re talking about Introversion Software here… and adding multiplayer to a singleplayer management game is pretty damn cool.

A new warden has arrived!

The hidden 3D game mode

This is why the news of Paradox buying the Prison Architect franchise hit the fans like a rock. They’re afraid that the garage-built feeling that they get from playing this amazing management game will fade in the hands of Paradox. Above all they fear that Paradox will do what it has done to all of their other games: DLC spam!

In the good old days before the internet, games would either have sequels or expansions. A sequel pretty much meant recycling of previous game ideas and graphics updates.

Expansions or content packs, on the other hand, increased the depth of the current game. This kept the player base interested in the game – at a fraction of the price – until a sequel would be available. If the game was successful, more expansions would be available. This was as a good commercial compromise for a developer.
Instead of building a whole new game they would use the tools that were already in place – this, in turn, saves time and money.
Expansions were actually large when compared to the base game and relatively expensive as they had to justify the physical distribution costs.
Nowadays, expansions are called DLCs and due to the fact that they are now downloaded, they tend to be cheaper and distributed in smaller chunks.

Paradox has become a master at releasing DLCs – Paradox’s Crusader Kings 2 has 30 DLCs.
The reason why Paradox does this is because they specialize in creating niche games (high value to their niche players) that rely on very complex game engines that only they own.

Game engines are the core of a game.

They are the technical aspect of the game that takes the longest to build. It provides games with their core attributes – UI systems, Audio, 2D/3D Rendering, Multiplayer etc.

Resultado de imagem para hearts of iron map

So instead of building a brand new engine for each game, most companies decide to make different games with the same engine. Europa Universalis, Victoria, Hearts of Iron, Crusader Kings, Sengoku, and even Stellaris all use Paradox’s own Clauswitz Engine.

Paradox Interactive (the publisher) is often seen supporting innovative smaller developers such as Colossal Order (Cities in Motion, Cities: Skylines). They seem to be drawn towards developers who own solid custom engines that will be able to support great games in the long-run. Engines that lean towards having less sequels but more expansions.
Paradox is also well known for allowing people to mod their games to exhaustion. Modding adds even more life and value to their games.

DLCspam!

The reason why Crusader Kings 2 has got 30 DLCs in its bag is because the game has been released in February 2012! …Think about it… the game is now 7 years old and it still gets brand new updates like Holy Fury which was released last November.

Most of the DLCs are cheap, most of them are cosmetic, many of their major expansions are VERY deep and have parts of it released for free and most of them are fully available for free when you’re playing in multiplayer if the other player owns them.
The best part: Paradox’s games are deep and solid enough at launch to provide countless hours of gameplay without the need for DLCs.

The reality is… you don’t need to buy any DLCs if you don’t want to.

Now, I understand that my position regarding DLCs will surely anger most fans. And I must clarify that I completely disaprove the idea of launching DLCs when the game has just been released. That is simply ridiculous.

However, most people see DLCs as a money-grab opportunity – which it is… but… is it that bad really? DLCs represent optional content that you’re able to get if you REALLY like the game. It helps support the company so they are able to keep on updating the games you love with brand new content.

-No, Crusader Kings 3 isn’t coming out tomorrow. But an amazing Holy Fury expansion has just been released at a fraction of the cost – have you played it yet?

A Peace Treaty! Please!

Introversion made a good deal when selling their most-valued franchise when their sales after 3 years are surely gone. Let’s celebrate that! A small company making a ton of money that they can use to come up with brand new ideas!

They would not be making Prison Architect 2 anytime soon – it is not in their DNA to rehash games like that. They would likely need a new engine and many new ideas to pick it up again.

Paradox has likely bought the “Architect” franchise so they can make brand new games with the “Architect” title in them …not necessarily Prison Architect 2+50 DLCs!

Finally, some people are also loudly complaining about the fact that a crowdfunded game was sold to a publisher.
Now that the game has been released for 3 years …does that REALLY matter anymore?
Is it possible to be happy for having been able to make this game a reality and enjoy it as it is?

TLDR: This is how I see it:

  • Prison Architect isn’t going anywhere – It is still here. If you own it you’re still able to download and play it!
  • Introversion made some money – I’m happy for them. Can’t wait for more of their innovative game concepts!
  • Paradox bought a great franchise – a great publisher might start using the “Architect” theme in other games we’ll love!
  • DLCs – don’t buy them if you don’t want them!

Have you seen my recent post on How Steam broke my Valve? You might find it interesting! Go check it out!

I’ll see you in the warden’s office!
-ViLa4480